User:Crestfall

A novice mod developer. I'll be keeping track of the various problems I encounter on this page, and the fixes that I'm aware of.



Problems encountered and solved:

1. Companions not entering new areas: Navmeshes must be finalized for load doors to work. Additionally, make sure the doors aren't flagged as min-use if you want them to be used by NPCs as well, not just companions.

2. Scene dialogue not triggering properly: It's a bad idea to trigger a scene in another cell using a load door to that cell, and by extension I'm assuming it's a bad idea in general to trigger scenes that the game assumes the player can't see. Dialogue would not play until I made it so that the scene would start due to an event in the actual cell. Using timers seems to fix this, but at least in my case, timers are bugged and they're never flagged as complete regardless of the duration I set them to.

3. Major objects disappearing (in my case, a castle's walls): Fixed by using the Full LOD setting. Should be used sparingly, however: it's quite taxing on resources.

4. New actor not talking to the player: If you're making the actor from scratch, remember that you need to enable the actor to have conversation with the player. There is an option for this.



Problems that I'm currently trying to find a fix for:

1. 2H Combat animations: While using a UseWeapon package for two characters fighting with two-handed swords, they use an animation that I haven't seen used anywhere else and looks ridiculous. Not sure if I can avoid it using scripting, or if I'll have to look for it in the animations folder and replace it with another standard animation.

2. Odd shadows: Using a large spotlight at 20-30 degree angle towards the floor, the shadows of characters start at least a few steps away from them. Might related to the choice of floor texture, though that shouldn't normally be a problem.

3. Cannot properly customize actors: Some options that I choose, such as warpaint, lipstick and so on, do not show up on characters at all. Additionally, there's the confirmed bug on exporting face data, which makes the head's skin color be different from the body's skin color.