RemoteCast - Spell
Revision as of 15:07, 16 March 2012 by imported>MofoMojo
Member of: Spell Script
Casts this spell from the specified object reference with a specified Actor getting the "blame" for the spell if it could cause a crime to occur, optionally toward a target object reference.
Syntax
Function RemoteCast(ObjectReference akSource, Actor akBlameActor, ObjectReference akTarget = None) native
Parameters
- akSource: The ObjectReference from which to cast the spell. The source must be able to cast this spell.
- akBlameActor: The Actor who will be taking blame for the spell if adding it to a target would cause a crime. Note, if this spell has an effect archtype of ReAnimate it will put the target under control of the blameactor.
- akTarget: An optional ObjectReference at which to aim the spell. If None is passed and the spell needs a direction, it will be aimed in a default direction.
- Default: None
Return Value
None.
Examples
; Have the box cast a fireball, but blame the player!
Fireball.RemoteCast(Box, Game.GetPlayer())
; Have the box cast a fireball at the victim, but blame the player!
Fireball.RemoteCast(Box, Game.GetPlayer(), Victim)
Notes
- This function casts the spell instantaneously. This is mainly desirable only for non-actors, because it will not animate an actor. For instance, the spell will be cast even if the actor's hands are not readied.
- If you wish to make an actor cast a spell using all the normal spellcasting behaviors, please instead use an AI package that includes the UseMagic procedure.
- Actor races can be set to cast magic only in the direction that the actor is facing; if the source is an actor with this racial setting, this parameter will be ignored.