TranslateTo - ObjectReference

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Revision as of 09:45, 21 February 2012 by imported>RedwoodElf (→‎Parameters)
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Member of: ObjectReference Script

Makes the object translate to the passed in position and orientation at the given speed.

Syntax

Function TranslateTo(float afX, float afY, float afZ, float afAngleX, float afAngleY, float afAngleZ, float afSpeed, \
  float afMaxRotationSpeed = 0.0) native

Parameters

  • afX: Position along the X axis.
  • afY: Position along the Y axis.
  • afZ: Position along the Z axis.
  • afAngleX: Destination X Angle.
  • afAngleY: Destination Y Angle (rarely used).
  • afAngleZ: Destination Z Angle.
  • afSpeed: Movement Speed.
  • afMaxRotationSpeed: Maximum rotation Speed (default is 0 to mean "don't clamp the rotation speed") - Negative values cause unpredictable rotation.

Return Value

None.

Examples

; Translate the bird slowly to 0,0,0 with a rotation of 90,90,90
Bird.TranslateTo(0.0, 0.0, 0.0, 90.0, 90.0, 90.0, 1.0)


; Translate the bird slowly to 0,0,0 with a rotation of 90,90,90 with a max rotation speed of 10
Bird.TranslateTo(0.0, 0.0, 0.0, 90.0, 90.0, 90.0, 1.0, 10.0)

See Also