Talk:Bethesda Tutorial Layout Part 1

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Revision as of 04:16, 8 February 2012 by imported>JBurgess
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COCMarkerHeading

I am new to the Creation (or Bethesda engines in general) and personally have no idea what how to spawn a COCMarkerHeading, but it appears to be rather important. Could someone knowledgeable add in a sentence or two explaining how to create and edit one near the bottom of the page when it is brought up? It would be much appreciated. --Gabeslave 21:09, 7 February 2012 (EST)

COCMarkerHeading can be found in WorldObjects > Static. It is used for the COC console command. Bethesda_Tutorial_World_Hookup explains how to add map markers for quick traveling. See also Markers. --Syneris 23:11, 7 February 2012 (EST)
You can also find this (and almost anything else) by typing some or all of the form name into the filter box and selecting the *All category at the bottom of the Object Window's hierarchy list. Joel Burgess 04:16, 8 February 2012 (EST)

UnitScaleRef.jpg

In figure three (UnitScaleRef.jpg) the bar showing 256 units seems to be out of scale. greenglasslizard 2/17/2012

No STATIC > Dungeons

Just downloaded the creation kit and came straight here. There is no catagory called Static > Dungeons under World Objects in the object panel. There is "Static" but nothing in there is called "Dungeons" RedwoodElf

This tripped me up too for a bit. Make sure you are loading your data in. Look at this section ->Getting_Started#Creating_Your_First_Plugin Zengief 22:57, 7 February 2012 (EST)
Yeah, it took me a lot of trial and error...I'm adding the undocumented steps to the tutorial so first time users won't have as hard a time as I did. This is why the people who created the tools are the wrong people to write tutorials for total newbies (heh) - when you have been using a tool for a long time, your brain tends to just skip over some steps that seem obvious to you, but to someone who's never seen it aren't obvious at all. RedwoodElf