Talk:Exterior Cells
Revision as of 19:16, 3 April 2012 by imported>PG01 (→New exterior cells)
Duplication Bug?
I duplicated the Skuldafn World Space for my mod project, but when I enter the new worldspace, either in the CK or in-game, there are four or so cells where the Landscape is noticeably higher than the actual objects or water, and I can't find a way to simply lower it to the proper level. Is there some way to correct/prevent this? Here's what it looks like: http://www.creationkit.com/File:Duplicationbug.JPG --Kingston3K 21:24, 10 March 2012 (EST)
New exterior cells
I think it would be prudent for someone in the level design team to explain how new exterior locations can be created as it's the one thing that seemingly no-one in the community can answer or attempt. PG01 20:56, 2 April 2012 (EDT)
- I don't know where you're getting the idea that nobody can figure it out, I've been working on a worldspace since the CK released (and even a bit before that as well). The easiest way to do so is via TESAnnwyn, which allows you to import a heightmap and go from there. I would recommend reading up on that.
- --ElijahHouck 14:06, 3 April 2012 (EDT)
- That's a workaround, it's not the same thing. Clearly the dev team didn't use TESAnnwyn, so there is a cleaner and more efficient method built into the kit itself. PG01 20:16, 3 April 2012 (EDT)