GetArrestedState

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Revision as of 21:50, 7 December 2021 by Jadkai (talk | contribs) (Clarified the conditions when this condition function will return true)
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Returns 1 if the run-on actor is under arrest, or 0 otherwise.

When run on the player, only seems to return 1 if a guard approaches the player. If the guard is not alarmed, will return 0.

For determining if the player is in jail, use GetDaysInJail.