GetAttackState
Revision as of 05:03, 22 February 2021 by imported>DavidJCobb (function description)
Returns the run-on actor's attack state:
- 0
- None
- 1
- Drawing weapon
- 2
- Swinging weapon
- 3
- Hit
- 4
- Next attack
- 5
- Follow through
- 6
- Bash
Returns the run-on actor's attack state: