Explosion/ja
Revision as of 10:01, 1 October 2012 by imported>Eishunsama (Created page with "{{PageTitle|Explosion(爆発)}} ==Explosion Dialog== *'''ID:''' 固有の識別記号です。 *'''Name:''' 表示名です。 *'''Force:''' 爆風の押す力です。 *'...")
Explosion(爆発)
Explosion Dialog
- ID: 固有の識別記号です。
- Name: 表示名です。
- Force: 爆風の押す力です。
- Damage: 爆風の範囲内に立っていた場合に受けるダメージの量です。
- Radius: 爆発の影響が及ぶ範囲の半径です。この範囲内にいるいかなる硬い体も、爆風によって押され、そしていかなる対象も、恐らくダメージを受けることになりま。
- IS Radius: ImageSpace effect が見える範囲の半径です。
- Vertical Offset Mult: 爆発の発生源からの、垂直方向の補正距離(単位 units )です。
- Chain: The “Chain” checkbox is used for chain lightning. If it’s checked, then you can select the Projectile to spawn on a “bounce” from the dropdown. It has to match the type of projectile (beam, missile, etc) that originally spawned the explosion.
- Always Uses World Orientation: Whether the blast will be aligned with the ground.
- Ignore LOS Check: Sets the explosion to ignore a line-of-site check to the target.
- Push Explosion Source Ref Only: Select this to have the explosion's force only affect the object itself. Used in destruction data.
- Ignore Imagespace Swap: Overides close proximity explosion optimization.
- No Controller Vibration Explosion will not cause controller to vibrate.
- Art File: Name of the file that contains the special effect graphic.
- Light: Editor ID of the light used by explosion. Currently unsupported.
- Enchantment: Magic spell that gets applied to explosion.
- Sound 1: Sound effect played during explosion.
- Sound 2: Second sound effect played during explosion.
- IS Mod: The ImageSpace Modifier that plays when explosion occurs.
- Impact Data Set: Sets up the effect the explosion has on its impact with different materials as the blast radiates outward.
- Sound Level: Sets the volume of the explosion for detection purposes.
- Placed Object: Places an object at the explosion's location
- Spawn Projectile: Used with the Chain checkbox, it has to match the type of projectile (beam, missile, etc) that originally spawned the explosion.
- Knock Down Living Actors: If checked, blast will knock down actors without necessarily killing them. If unchecked, actors that are not killed by the blast will remain standing.
Language: | English • 日本語 |
---|