IsMenuOpen - UI
Revision as of 22:15, 12 October 2012 by imported>Chesko (Added all possible MenuName options as per the SKSE 1.06 documentation.)
SKSE Member of: UI Script
Minimum required SKSE Version: 1.06.00
Returns if the menu is currently open.
Syntax
Bool Function IsMenuOpen(String MenuName) Global Native
Parameters
- MenuName: The name of the menu to check.
Potential values for MenuName are:
- "InventoryMenu"
- "Console"
- "Dialogue Menu"
- "HUD Menu"
- "Main Menu"
- "MessageBoxMenu"
- "Cursor Menu"
- "Fader Menu"
- "MagicMenu"
- "Top Menu"
- "Overlay Menu"
- "Overlay Interaction Menu"
- "Loading Menu"
- "TweenMenu"
- "BarterMenu"
- "GiftMenu"
- "Debug Text Menu"
- "MapMenu"
- "Lockpicking Menu"
- "Quantity Menu"
- "StatsMenu"
- "ContainerMenu"
- "Sleep/Wait Menu"
- "LevelUp Menu"
- "Journal Menu"
- "Book Menu"
- "FavoritesMenu"
- "RaceSex Menu"
- "Crafting Menu"
- "Training Menu"
- "Mist Menu"
- "Tutorial Menu"
- "Credits Menu"
- "TitleSequence Menu"
- "Console Native UI Menu"
- "Kinect Menu"
Return Value
Returns whether or not the specified menu is currently open as a bool.
Examples
Bool bIsInventoryMenuOpen = UI.IsMenuOpen("InventoryMenu")
Notes
None