PlayMagicShaderVisuals
Revision as of 17:05, 28 November 2011 by imported>Dbrigner
Syntax:
objRef.PlayMagicShaderVisuals EffectShaderID, Duration (optional)
Example:
objRef.PlayMagicShaderVisuals GhostFxShader player.pms absorbGreenFXS 10
Plays the effect shader visuals on the calling reference. Visuals will play at least one cycle, regardless of duration, and if no duration is specified they play indefinitely or until the art stops animating.