PlayMagicEffectVisuals
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Syntax:
actorRef.PlayMagicEffectVisuals EffectID Duration(optional)
Example:
actorRef.PlayMagicEffectVisuals FireDamageConcAimed player.pme RestoreHealthFFSelf 10
Plays the effect visuals on the calling reference. Visuals will play at least one cycle, regardless of duration, and if no duration is specified they play indefinitely or until the art stops animating.
Note that duration does not need to be specified for this command; it will play once unless you specify a longer duration.