SetNthHeadPart - ActorBase
Revision as of 06:59, 5 September 2012 by imported>Seigneur Voland
SKSE Member of: ActorBase Script
Changes the specified head part of this actor. (This function requires SKSE)
Syntax
Function SetNthHeadPart(HeadPart nHeadPart, Int slotPart) native
Parameters
- nHeadPart : the new HeadPart for the ActorBase
- slotPart : the Nth HeadPart to change
Return Value
None
Examples
; gives the Player Aerin hair & eyes
HeadPart AerinHair = Aerin.GetNthHeadPart(1)
Player.SetNthHeadPart(AerinHair, 5)
Player.SetNthHeadPart(Aerin.GetNthHeadPart(4), 3)
; gives the Player the Ysmir's beard
if ( Player.GetNthHeadPart(6) != BeardList.GetAt(3) as HeadPart ) ; BeardList.GetAt(3) = YsmirBeard
Player.SetNthHeadPart(BeardList.GetAt(3) as HeadPart, 6)
endif
Notes
Changes are only permanent for the Player, and are only updated after the game is saved & reloaded, or directly with QueueNiNodeUpdate().
Changes on NPCs only last a single session, and are only updated when Player exit/re-enter NPC Cell, with Actor.Disable()/Actor.Enable() or directly with QueueNiNodeUpdate(). NPCs are though affected by the gray-face bug.