SetNthHeadPart - ActorBase
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SKSE Member of: ActorBase Script
Changes the specified head part of this actor. (This function requires SKSE)
Syntax[edit | edit source]
Function SetNthHeadPart(HeadPart nHeadPart, Int slotPart) native
Parameters[edit | edit source]
- nHeadPart : the new HeadPart for the ActorBase
- slotPart : the Nth HeadPart to change
Return Value[edit | edit source]
None
Examples[edit | edit source]
; gives the Player Aerin hair & eyes
HeadPart AerinHair = Aerin.GetNthHeadPart(1)
Player.SetNthHeadPart(AerinHair, 5)
Player.SetNthHeadPart(Aerin.GetNthHeadPart(4), 3)
; gives the Player the Ysmir's beard
if ( Player.GetNthHeadPart(6) != BeardList.GetAt(3) as HeadPart ) ; BeardList.GetAt(3) = YsmirBeard
Player.SetNthHeadPart(BeardList.GetAt(3) as HeadPart, 6)
endif
Notes[edit | edit source]
Changes are permanent for the Player only, and are updated after the game is saved & reloaded, or by calling QueueNiNodeUpdate().
Changes to NPCs only last for a single session and are updated when the Player exits and re-enters the NPC's Cell; or by calling Actor.Disable() and Actor.Enable(); or by calling QueueNiNodeUpdate(). However, NPCs will be affected by the gray-face bug.