Member of: ObjectReference Script
Activates this item with the specified reference as the activator.
SyntaxEdit
bool Function Activate(ObjectReference akActivator, bool abDefaultProcessingOnly = false) native
ParametersEdit
- akActivator: Who will activate this object.
- abDefaultProcessingOnly: If true, no OnActivate event will be sent to any scripts and the object will ignore the blocked flag.
- Default: False
Return ValueEdit
return info
ExamplesEdit
; Have the player 'activate' the door
NeatDoor.Activate(Game.GetPlayer())
; Have the player 'activate' the door, bypassing any blocked activation and NOT sending an event to any script
NeatDoor.Activate(Game.GetPlayer(), true)
NotesEdit
Some notes, a reference: OnActivate
See AlsoEdit