OnActivate - ObjectReference

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Member of: ObjectReference Script

Event called when the object reference is activated.

Syntax[edit | edit source]

Event OnActivate(ObjectReference akActionRef)

Parameters[edit | edit source]

Examples[edit | edit source]

Event OnActivate(ObjectReference akActionRef)
  Debug.Trace("Activated by " + akActionRef)
EndEvent

Notes[edit | edit source]

This event will still be received if the object reference has had its normal activation processing blocked via BlockActivation. It is also most likely running after the object itself has done (or ignored) it's normal activation processing. Which means, for example, that if normally the object is picked up you won't be able to manipulate it as it will have already been moved into the actor's inventory.

See Also[edit | edit source]