Eat (Procedure)
Behavior
Description:
Actor eats food.
The procedure completes:
??? ToDo
Parameters
- FoodType (TargetSelector): What type of food to eat
- CreateFakeFood (Bool): Can the actor "create" food even if he has none in his inventory? Usually TRUE. NOTE: If this is true, then the actor will not eat food from his inventory or from the environment even if it is available, regardless of any other flags set on the package.
Notes
- None
See Also
- Category:Settings for various "eat" time controls.
- StartCannibal - Actor for eating non-food items.
- HasBeenEaten conditional function.