IsInDialogueWithPlayer

Revision as of 01:13, 3 December 2021 by Jadkai (talk | contribs) (Provided description for the function. Was blank.)
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Condition function version of ObjectReference.IsInDialogueWithPlayer. In a dialogue condition, restricts the dialogue option to only be valid if the player is talking to the Actor. Useful to keep Blocking dialogue branches or Hellos from activating when the player simply passes by the NPC, or to make it so that they only happen in passing.