My work

Rotation library
A library for working with rotations in Skyrim. If you need to position and rotate one object relative to another, this'd be the code to do that.

Current projects

Atronach Crossing
A home decoration mod with a dual focus on customization and usability. Currently in early development. Already features many "firsts" in Skyrim, such as bookshelves that can be moved around at run-time.

Scratchpad

  • Import is unreliable, and I don't know what makes it break. It works in some cases, but in others, it completely fails to import global functions from the target file.
    • Errors will not be generated when compiling in the Creation Kit. You'll only be able to detect the problem by checking the Papyrus logs, which will contain something like
      Error: Method ImportedFunctionName not found on EntityThatHasAScriptThatImportsStuff. Aborting call and returning None
    • It's consistent: if it doesn't work for a file, then it will probably never work for that file (barring massive changes).
    • You can work around this by referencing all functions in the script to be imported as methods, e.g. ScriptToBeImported.FunctionName().

Code snippets

Quality? Functionality? Efficiency? Here, I guarantee nothing!!

Is an ObjectReference an item?

In progress. Broken. Only detects arrows (Ammo). Odd. Maybe there's some weird compiler quirk that makes the If fail if any cast inside of it fails?

Bool Function IsItem(ObjectReference akObject)
   Form akForm = akObject as Form
   If (akForm as Ammo) || (akForm as Armor) || (akForm as Book) || (akForm as Ingredient) || (akForm as Key) || (akForm as MiscObject) || (akForm as Potion) || (akForm as Scroll) || (akForm as SoulGem) || (akForm as Weapon)
      return true
   EndIf
   return false
EndFunction