SetAlly - Faction
Member of: Faction Script
Sets the two factions to be friend or allies of eachother.
SyntaxEdit
Function SetAlly(Faction akOther, bool abSelfIsFriendToOther = false, bool abOtherIsFriendToSelf = false) native
ParametersEdit
- akOther: The Faction to form a relationship with.
- abSelfIsFriendToOther: If true, the faction this function is called on will be a friend to the other faction. If false, it will be an ally.
- Default: False
- abOtherIsFriendToSelf: If true, the other faction will be a friend to this faction. If false, it will be an ally.
- Default: False
Return ValueEdit
None.
ExamplesEdit
; Make the two factions allies
Humans.SetAlly(Elves)
; Make the Humans and Dwarves simply friends
Humans.SetAlly(Dwarves, true, true)