SetOpenState
Sets the Open State on the object. This typically opens (1) or closes (0) doors and containers, and has no effect on other objects.
Note that these are not the same values as those used by GetOpenState.
SyntaxEdit
SetOpenState State
Sets the Open State on the object. This typically opens (1) or closes (0) doors and containers, and has no effect on other objects.
Note that these are not the same values as those used by GetOpenState.
SetOpenState State