Difference between revisions of "Floating Grass Fix"

1 byte added ,  12:52, 14 January 2013
imported>Shorya
imported>Shorya
Line 23: Line 23:
*Open the console and type 'tg'. Grass rendering will again be enabled and the landscape grass foreign to that cell should no longer be there.
*Open the console and type 'tg'. Grass rendering will again be enabled and the landscape grass foreign to that cell should no longer be there.


Source: Results duplicated in numerous personal trials with my own mod.  
Source: Results duplicated in numerous personal trials with my own mod.
Test Conditions: Moving between two worldspaces in-game.
Test Conditions: Moving between two worldspaces in-game.


Note: No Creation Kit trials have been run yet. This workaround will work provided the creator of the mod or area in question did not drag a texture from the Creation Kit Object Window into the Render Window at any point during the construction of the mod/area.
Note: No Creation Kit trials have been run yet. This workaround will work provided the creator of the mod or area in question did not drag a texture from the Creation Kit Object Window into the Render Window at any point during the construction of the mod/area.
Anonymous user