Difference between revisions of "Floating Grass Fix"
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→In-Game Workaround
imported>Shorya |
imported>Shorya |
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*Open the console and type 'tg'. Grass rendering will again be enabled and the landscape grass foreign to that cell should no longer be there. | *Open the console and type 'tg'. Grass rendering will again be enabled and the landscape grass foreign to that cell should no longer be there. | ||
Source: Results duplicated in numerous personal trials with my own mod. | Source: Results duplicated in numerous personal trials with my own mod. | ||
Test Conditions: Moving between two worldspaces in-game. | Test Conditions: Moving between two worldspaces in-game. | ||
Note: No Creation Kit trials have been run yet. This workaround will work provided the creator of the mod or area in question did not drag a texture from the Creation Kit Object Window into the Render Window at any point during the construction of the mod/area. | Note: No Creation Kit trials have been run yet. This workaround will work provided the creator of the mod or area in question did not drag a texture from the Creation Kit Object Window into the Render Window at any point during the construction of the mod/area. |