Difference between revisions of "GetCombatState - Actor"

306 bytes added ,  15:12, 21 December 2014
Added combat state bug
imported>Xander9009
(Added an example using the player.)
imported>Enai Siaion
(Added combat state bug)
 
Line 33: Line 33:
Else ;State is not 0, so player is not peaceful
Else ;State is not 0, so player is not peaceful
   Debug.Notification("Player is in combat")
   Debug.Notification("Player is in combat")
EndIf
</source>
== Bug ==
This function is unreliable the first time it is called after a certain amount of time has passed. You should call it on an empty line first before calling it for real.
<source lang="papyrus">
akTarget.GetCombatState()
If akTarget.GeTcombatState() == 1
  ;do something important
EndIf
EndIf
</source>
</source>
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