Difference between revisions of "GetCombatState - Actor"

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288 bytes added ,  11:05, 3 November 2013
Added an example using the player.
imported>Jlundin
(Created page with 'Category:Scripting Category:Papyrus '''Member of:''' Actor Script Gets the actor's current combat state. == Syntax == <source lang="papyrus"> int Function GetCombat…')
 
imported>Xander9009
(Added an example using the player.)
Line 25: Line 25:
   Debug.Trace("Careful! That filthy pirate is looking around...")
   Debug.Trace("Careful! That filthy pirate is looking around...")
endIf
endIf
</source>
<source lang="papyrus">
;Is the player in combat?
If ( Game.GetPlayer().GetCombatState() == 0 ) ;State is 0, so player is peaceful
  Debug.Notification("Player is not in combat")
Else ;State is not 0, so player is not peaceful
  Debug.Notification("Player is in combat")
EndIf
</source>
</source>


== See Also ==
== See Also ==
*[[Actor Script]]
*[[Actor Script]]
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