Difference between revisions of "Options Menu"
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→Menu with sub-options: No changes made. Just want to ask why you disable/enable menu access in OnRead in this example. You haven't clarified in your example why you did it this way.
imported>Threedee m (→Multilevel, looping menu: the "!" should be outside the brackets, otherwise you are applying it to the int rather than to the bool. I presume you meant to apply it to the bool, yes? Otherwise casting the value as a bool is redundant.) |
imported>Threedee m (→Menu with sub-options: No changes made. Just want to ask why you disable/enable menu access in OnRead in this example. You haven't clarified in your example why you did it this way.) |
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Event OnRead() | Event OnRead() | ||
Game.DisablePlayerControls(False, False, False, False, False, True) ; Momentarily disable other menus | Game.DisablePlayerControls(False, False, False, False, False, True) ; Momentarily disable other menus | ||
Game.EnablePlayerControls(False, False, False, False, False, True) ; Undo DisablePlayerControls | Game.EnablePlayerControls(False, False, False, False, False, True) ; Undo DisablePlayerControls | ||
Menu() | Menu() |