Difference between revisions of "Options Menu"

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No change in size ,  21:59, 5 July 2012
m
→‎Multilevel, looping menu: the "!" should be outside the brackets, otherwise you are applying it to the int rather than to the bool. I presume you meant to apply it to the bool, yes? Otherwise casting the value as a bool is redundant.
imported>Threedee
m (→‎Menu with sub-options: Removed property MenuBook as it is not used in the script, also the book should probably be cast as an ObjectReference not as an Armor?)
imported>Threedee
m (→‎Multilevel, looping menu: the "!" should be outside the brackets, otherwise you are applying it to the int rather than to the bool. I presume you meant to apply it to the bool, yes? Otherwise casting the value as a bool is redundant.)
Line 102: Line 102:
bFeatureEnabled = True
bFeatureEnabled = True
ElseIf aiButton == 2 || aiButton == 3 ; Toggle DragonsEnabled. Buttons have opposite conditions.
ElseIf aiButton == 2 || aiButton == 3 ; Toggle DragonsEnabled. Buttons have opposite conditions.
DragonsEnabled.SetValue((!DragonsEnabled.GetValue() As Bool) As Int)
DragonsEnabled.SetValue(!(DragonsEnabled.GetValue() As Bool) As Int)
ElseIf aiButton == 4
ElseIf aiButton == 4
ElseIf aiButton == 5
ElseIf aiButton == 5
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