Difference between revisions of "PlayAnimation - ObjectReference"
PlayAnimation - ObjectReference (edit)
Revision as of 05:41, 20 February 2012
, 05:41, 20 February 2012→Notes
imported>MoopusMaximus (Refined that false statement about permanantly ruining an actor) |
imported>MoopusMaximus (→Notes) |
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== Notes == | == Notes == | ||
PlayAnimation cannot be called on actors. For actors, use [[SendAnimationEvent - Debug|SendAnimationEvent]]. This bypasses the check on [[ObjectReference_Script|ObjectReference]] that prevents sending events to actors. If you use it to send an event to actors, you will may get the actor stuck in the animation. You can un-stick them by using ''PlayIdle("IdleStop_Loose")''. | PlayAnimation cannot be called on actors. For actors, use [[SendAnimationEvent - Debug|SendAnimationEvent]]. This bypasses the check on [[ObjectReference_Script|ObjectReference]] that prevents sending events to actors. If you use it to send an event to actors, you will may get the actor stuck in the animation (such as the bleed out animation). You can un-stick them by using ''PlayIdle("IdleStop_Loose")''. | ||
== See Also == | == See Also == | ||
*[[ObjectReference Script]] | *[[ObjectReference Script]] | ||
*[[PlayAnimationAndWait - ObjectReference]] | *[[PlayAnimationAndWait - ObjectReference]] |