Difference between revisions of "PlayAnimation - ObjectReference"

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Refined that false statement about permanantly ruining an actor
imported>Cipscis
(→‎Notes: Corrected terminology, made capitalisation consistent with the rest of the wiki, beautified link and copied relevant note from SendAnimationEvent)
imported>MoopusMaximus
(Refined that false statement about permanantly ruining an actor)
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== Notes ==
== Notes ==
PlayAnimation cannot be called on actors. For actors, use [[SendAnimationEvent - Debug|SendAnimationEvent]]. This bypasses the check on [[ObjectReference_Script|ObjectReference]] that prevents sending events to actors. If you use it to send an event to actors, you will most likely mess up the actor permanently as the internal actor data may no longer match their animation state.
PlayAnimation cannot be called on actors. For actors, use [[SendAnimationEvent - Debug|SendAnimationEvent]]. This bypasses the check on [[ObjectReference_Script|ObjectReference]] that prevents sending events to actors. If you use it to send an event to actors, you will may get the actor stuck in the animation. You can un-stick them by using ''PlayIdle("IdleStop_Loose")''.


== See Also ==
== See Also ==
*[[ObjectReference Script]]
*[[ObjectReference Script]]
*[[PlayAnimationAndWait - ObjectReference]]
*[[PlayAnimationAndWait - ObjectReference]]

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