Difference between revisions of "RegisterForModEvent - Form"

m
Added note for citation of my update
imported>Pickysaurus
(→‎Notes: Clarified persistent nature of ModEvent registrations)
imported>Pickysaurus
m (Added note for citation of my update)
 
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*Aliases and quests will automatically unregister for this event when the quest stops. Active magic effects will automatically unregister when they are removed.
*Aliases and quests will automatically unregister for this event when the quest stops. Active magic effects will automatically unregister when they are removed.
*ModEvent registrations are persistent and are stored in the MCBR record of the SKSE co-save. If you mod relies on these registrations being persistent it is '''strongly''' recommended that you register for the event again after each game load, if the user deletes this file for any reason it could break your mod.<sup>[1]</sup>
*ModEvent registrations are persistent and are stored in the MCBR record of the SKSE co-save. If you mod relies on these registrations being persistent it is '''strongly''' recommended that you register for the event again after each game load, if the user deletes this file for any reason it could break your mod.<sup>[1]</sup>
== References ==
# [https://discordapp.com/channels/115334762415128585/316278100528857088/716726335372001391 Expired, xSE Discord, 31-05-2020].


== See Also ==
== See Also ==
Anonymous user