Difference between revisions of "RegisterForModEvent - Form"

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→‎Notes: Clarified persistent nature of ModEvent registrations
imported>Darkconsole
m (Undo revision 52358 - this is very not true. please present your case in the talk section and we'll work through it.)
imported>Pickysaurus
(→‎Notes: Clarified persistent nature of ModEvent registrations)
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== Notes ==
== Notes ==
*Aliases and quests will automatically unregister for this event when the quest stops. Active magic effects will automatically unregister when they are removed.
*Aliases and quests will automatically unregister for this event when the quest stops. Active magic effects will automatically unregister when they are removed.
*You must register for ModEvents after every game load!
*ModEvent registrations are persistent and are stored in the MCBR record of the SKSE co-save. If you mod relies on these registrations being persistent it is '''strongly''' recommended that you register for the event again after each game load, if the user deletes this file for any reason it could break your mod.<sup>[1]</sup>


== See Also ==
== See Also ==
Anonymous user

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