Difference between revisions of "Weapons"

124 bytes added ,  09:26, 20 August 2012
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imported>AurelTristen
imported>Saratje
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*'''No Jam After Reload:''' Not applicable.
*'''No Jam After Reload:''' Not applicable.
*'''Minor Crime:''' Check to make attacking an NPC with this weapon a minor crime (as opposed to assault, a major crime).
*'''Minor Crime:''' Check to make attacking an NPC with this weapon a minor crime (as opposed to assault, a major crime).
*'''Hide Backpack:'''
*'''Hide Backpack:''' Makes the weapon invisible while it is sheathed. The weapon is only visible while it is drawn and held in one or both hands.
*'''Playable:''' Player can see it in another actors inventory. If not marked, the weapon is invisible to the player and cannot be used.
*'''Playable:''' Player can see it in another actors inventory. If not marked, the weapon is invisible to the player and cannot be used.
*'''Player Only:''' NPCs will not use this weapon. They will not pick it up either.
*'''Player Only:''' NPCs will not use this weapon. They will not pick it up either.
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===Animation===
===Animation===
*'''Multiplier:''' Speeds up or slows down the weapon's animation speeds.
*'''Multiplier:''' Speeds up or slows down the weapon's animation speeds.
*'''Attack Multiplayer:''' Speeds up or slows down just the  attack animations.   
*'''Attack Multiplier:''' Speeds up or slows down just the  attack animations.   
*'''Don't Use 1st Person IS Animations:''' Check to keep the weapon from using iron sights animations in 1st person mode.
*'''Don't Use 1st Person IS Animations:''' Check to keep the weapon from using iron sights animations in 1st person mode.
*'''Don't Use 3rd Person IS Animations:''' Check to keep the weapon from using iron sights animations in 3rd person mode.
*'''Don't Use 3rd Person IS Animations:''' Check to keep the weapon from using iron sights animations in 3rd person mode.
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