Difference between revisions of "Weapons"
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imported>AurelTristen (→Model) |
imported>Saratje |
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*'''No Jam After Reload:''' Not applicable. | *'''No Jam After Reload:''' Not applicable. | ||
*'''Minor Crime:''' Check to make attacking an NPC with this weapon a minor crime (as opposed to assault, a major crime). | *'''Minor Crime:''' Check to make attacking an NPC with this weapon a minor crime (as opposed to assault, a major crime). | ||
*'''Hide Backpack:''' | *'''Hide Backpack:''' Makes the weapon invisible while it is sheathed. The weapon is only visible while it is drawn and held in one or both hands. | ||
*'''Playable:''' Player can see it in another actors inventory. If not marked, the weapon is invisible to the player and cannot be used. | *'''Playable:''' Player can see it in another actors inventory. If not marked, the weapon is invisible to the player and cannot be used. | ||
*'''Player Only:''' NPCs will not use this weapon. They will not pick it up either. | *'''Player Only:''' NPCs will not use this weapon. They will not pick it up either. | ||
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===Animation=== | ===Animation=== | ||
*'''Multiplier:''' Speeds up or slows down the weapon's animation speeds. | *'''Multiplier:''' Speeds up or slows down the weapon's animation speeds. | ||
*'''Attack | *'''Attack Multiplier:''' Speeds up or slows down just the attack animations. | ||
*'''Don't Use 1st Person IS Animations:''' Check to keep the weapon from using iron sights animations in 1st person mode. | *'''Don't Use 1st Person IS Animations:''' Check to keep the weapon from using iron sights animations in 1st person mode. | ||
*'''Don't Use 3rd Person IS Animations:''' Check to keep the weapon from using iron sights animations in 3rd person mode. | *'''Don't Use 3rd Person IS Animations:''' Check to keep the weapon from using iron sights animations in 3rd person mode. |