Difference between revisions of "Talk:Bethesda Tutorial Basic Quest Scripting"

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imported>Skylar1146
imported>Lmstearn
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Hi first time here and I know this isn;t probably the right place to ask it but i'm sort of following this as a guideline for my 1st quest. I want it to be when the player steals a item from a npc(Or kills him just aquires it in general) that it advances the quest stage to 20.I tried looking it up in the script references but that was all too advanced for me. help please? thanks
Hi first time here and I know this isn;t probably the right place to ask it but i'm sort of following this as a guideline for my 1st quest. I want it to be when the player steals a item from a npc(Or kills him just aquires it in general) that it advances the quest stage to 20.I tried looking it up in the script references but that was all too advanced for me. help please? thanks
Saved the mod. Got to the [[Bethesda_Tutorial_Basic_Quest_Scripting#Properties]] part. "Put "TutorialQuest" in the Name field, and leave everything else blank." Fine.
Clicked OK, got:
Starting 1 compile threads for 1 files...
Compiling "GSQThiefScript"...
B:\Steam\steamapps\common\skyrim\Data\Scripts\Source\GSQThiefScript.psc(3,29): no viable alternative at input 'TutorialQuest'
B:\Steam\steamapps\common\skyrim\Data\Scripts\Source\GSQThiefScript.psc(7,15): script property TutorialQuest already defined
....
Looked in GSQThiefScript.psc:
Scriptname GSQThiefScript extends ObjectReference 
Quest Property NewProperty = TutorialQuest Auto 
Quest Property TutorialQuest  Auto 
Quest Property TutorialQuest  Auto 
{TutorialQuest}
Quest Property TutorialQuest  Auto 
Quest Property TutorialQuest  Auto 
Huh. Did I just do that by just ok on the actor screen to save?
Quit the actor dialogue, deleted the psc and pex files and started again from [[Bethesda_Tutorial_Basic_Quest_Scripting#Adding_Scripts]]--[[User:Lmstearn|Lmstearn]] ([[User talk:Lmstearn|talk]]) 2015-01-12T07:09:03 (EST)
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