Difference between revisions of "Talk:Bethesda Tutorial Basic Quest Scripting"
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Talk:Bethesda Tutorial Basic Quest Scripting (edit)
Revision as of 19:31, 26 November 2012
, 19:31, 26 November 2012→What would this script be?: new section
imported>AleKahpwn (→Help) |
imported>Skylar1146 (→What would this script be?: new section) |
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I've noticed that some of you are just copying and pasting the final script portion for the amulet. This won't compile on it's own, because you need to add a property line specifying what quest is being advanced by retrieving the amulet. To do this, simply add: "Quest Property MDQ01 auto" (without quotes) Hope this helps! --[[User:Themaineman|Themaineman]] 16:02, 28 May 2012 (EDT) | I've noticed that some of you are just copying and pasting the final script portion for the amulet. This won't compile on it's own, because you need to add a property line specifying what quest is being advanced by retrieving the amulet. To do this, simply add: "Quest Property MDQ01 auto" (without quotes) Hope this helps! --[[User:Themaineman|Themaineman]] 16:02, 28 May 2012 (EDT) | ||
== What would this script be? == | |||
Hi first time here and I know this isn;t probably the right place to ask it but i'm sort of following this as a guideline for my 1st quest. I want it to be when the player steals a item from a npc(Or kills him just aquires it in general) that it advances the quest stage to 20.I tried looking it up in the script references but that was all too advanced for me. help please? thanks |