Difference between revisions of "Talk:GetNthRef - Cell"
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imported>Terra Nova2 m (Removed bit about example not working. Run-time error on my end.) |
imported>Terra Nova2 |
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== Handling references without names == | |||
This function as well as [[GetNumRefs - Cell]] doesn't take names in account when you're looking for a specific type. Furthermore, if you narrow down the amount in order to fit an array(not doing so will take the array out of bounds) it will ''also'' fill the array with forms that don't have a name, if you're trying to fill an array based on names. | |||
For handling the ones without names.. do this: | |||
<source lang="papyrus"> | |||
Actor property PlayerRef auto | |||
Cell kCell = PlayerRef.GetParentCell() | |||
Int n | |||
Int iRefs = kCell.GetNumRefs(38) ; trees | |||
Function SomeFunction() | |||
While (n < iRefs) | |||
ObjectReference kRefs = kCell.GetNthRef(n, 38) | |||
if kRefs.GetBaseObject().GetName() ; by default, strings are true if they a not empty. | |||
; add to alias, array, etc. ONLY filled with references that have names! | |||
endif | |||
n += 1 | |||
EndWhile | |||
EndFunction | |||
</source> |