Difference between revisions of "Talk:GetNthRef - Cell"

Jump to navigation Jump to search
978 bytes added ,  07:10, 28 February 2015
no edit summary
imported>Terra Nova2
m (Removed bit about example not working. Run-time error on my end.)
imported>Terra Nova2
Line 1: Line 1:
== Handling references without names ==


This function as well as [[GetNumRefs - Cell]] doesn't take names in account when you're looking for a specific type. Furthermore, if you narrow down the amount in order to fit an array(not doing so will take the array out of bounds) it will ''also'' fill the array with forms that don't have a name, if you're trying to fill an array based on names.
For handling the ones without names.. do this:
<source lang="papyrus">
Actor property PlayerRef auto
Cell kCell = PlayerRef.GetParentCell()
Int n
Int iRefs = kCell.GetNumRefs(38) ; trees
Function SomeFunction()
        While (n < iRefs)
                ObjectReference kRefs = kCell.GetNthRef(n, 38)
                if kRefs.GetBaseObject().GetName() ; by default, strings are true if they a not empty.
                    ; add to alias, array, etc. ONLY filled with references that have names!
                endif
                n += 1
        EndWhile
EndFunction
</source>
Anonymous user

Navigation menu