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* If an actor has just died (or starts dead) and their death item is a LeveledItem, then the input level is the actor's exact level. | * If an actor has just died (or starts dead) and their death item is a LeveledItem, then the input level is the actor's exact level. | ||
* If the leveled list is the argument to [[AttachAshPile - Actor]], then the input level is the actor's exact level. | * If the leveled list is the argument to [[AttachAshPile - Actor]], then the input level is the actor's exact level. | ||
* Otherwise, the encounter level is usually an ObjectReference's | * Otherwise, the encounter level is usually an ObjectReference's [[CalculateEncounterLevel_-_ObjectReference|encounter level]]. A ref's encounter level is either the player's level (if that's higher) or the level of its containing Encounter Zone, unless it either isn't in a zone or is in the hardcoded <code>NoZoneZone</code>, in which case the encounter level is always the player's level. The encounter level is additionally modified by the ''iCalcLevelAdjustUp'' and ''iCalcLevelAdjustDown'' game settings. | ||
** If the leveled list is the base form used for any variation on "PlaceAtMe" (e.g. the console command; the Papyrus function), then the encounter level of the basis ref (the "me" in "place at me") is used. | ** If the leveled list is the base form used for any variation on "PlaceAtMe" (e.g. the console command; the Papyrus function), then the encounter level of the basis ref (the "me" in "place at me") is used. | ||
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