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{|border="1" cellpadding="5" cellspacing="0" | {|border="1" cellpadding="5" cellspacing="0" | ||
|- | |- | ||
! style="background:#efefef;" | Тип (англ.) | ! style="background:#efefef;width:15%;" | Тип (англ.) | ||
! style="background:#efefef;" | Тип (укр.) | ! style="background:#efefef;width:15%;" | Тип (укр.) | ||
! style="background:#efefef;" | Значення | ! style="background:#efefef;" | Значення | ||
! style="background:#efefef;" | Опис | ! style="background:#efefef;" | Опис | ||
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==Confidence== | ==Параметр Confidence== | ||
Governs when the Actor will avoid or flee from threats. | Governs when the Actor will avoid or flee from threats. | ||
{|border="1" cellpadding="5" cellspacing="0" | {|border="1" cellpadding="5" cellspacing="0" | ||
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==Assistance== | ==Параметр Assistance== | ||
Governs whether the actor will assist their Friends and Allies in combat (see [[Factions Tab|Factions]]). | Governs whether the actor will assist their Friends and Allies in combat (see [[Factions Tab|Factions]]). | ||
{|border="1" cellpadding="5" cellspacing="0" | {|border="1" cellpadding="5" cellspacing="0" | ||
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==Mood== | ==Параметр Mood== | ||
Not used. | Not used. | ||
==Energy== | ==Параметр Energy== | ||
A value from 0–100, Energy determines how often the Actor will move to a new location when in a [[Sandbox Package]]. | A value from 0–100, Energy determines how often the Actor will move to a new location when in a [[Sandbox Package]]. | ||
==Morality== | ==Параметр Morality== | ||
If this Actor is the player's Follower, and the player orders them to commit a crime, Morality determines whether they will comply. | If this Actor is the player's Follower, and the player orders them to commit a crime, Morality determines whether they will comply. | ||
{|border="1" cellpadding="5" cellspacing="0" | {|border="1" cellpadding="5" cellspacing="0" | ||
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==Combat Style== | ==Параметр Combat Style== | ||
The [[Combat Style]] form for the Actor. This controls the enemy's general approach to combat. | The [[Combat Style]] form for the Actor. This controls the enemy's general approach to combat. | ||
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