Difference between revisions of "User talk:Rasikko"
→Enchanted Item Gold Value Mystery
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; Working example: 220 + (0.12 * 3000) = 580; This gets cut down to 529 with 100 skill. | ; Working example: 220 + (0.12 * 3000) = 580; This gets cut down to 529 with 100 skill. | ||
</source> | </source> | ||
Where SoulGemPower is the value of the current soul trapped in the Soul Gem. | Where SoulGemPower is the value of the current soul trapped in the Soul Gem.<br> | ||
== Mystery Almost Solved == | |||
I have discovered the next missing piece for the above formula for getting the gold value for player created enchanted items. | |||
<souce lang="papyrus"> | |||
Gold Value = (BaseItemGoldValue + (0.12 * SoulGemPower) - ((SkillLevel * 0.5)) - 1 | |||
;Working example: (220 + (0.12 * 3000) - (100*0.5)) - 1 = 529. | |||
</source> | |||
This works well when the skill is at level 100. Testing with skill 0, and or any levels before 100, another piece of the puzzle is missing unfortunately. Level 100 is the only level that really matters for the Enchanting skill anyhow, so I think this will still be very useful to folks. More testing will be carried out before I put this on respective pages. [[User:Rasikko|Rasikko]] ([[User talk:Rasikko|talk]]) 2017-11-29T14:03:58 (EST) |