Difference between revisions of "User talk:Rasikko"
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→Enchanted Item Gold Value Mystery
imported>Rasikko |
imported>Rasikko |
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*The maximum skill level to effect an enchanted item's gold value is capped at 100. | *The maximum skill level to effect an enchanted item's gold value is capped at 100. | ||
*The ''lower'' the skill level, the higher the enchanted item's gold value will be. | *The ''lower'' the skill level, the higher the enchanted item's gold value will be. | ||
*The gold value boosted from tempering is not counted. The arcane enchanter uses the base value. | |||
*Perks have no effect on the gold value. | *Perks have no effect on the gold value. | ||
<br> | <br> | ||
Line 12: | Line 13: | ||
|Modified Cost | |Modified Cost | ||
|- | |- | ||
| | |220 | ||
|0 | |0 | ||
|1277 | |1277 | ||
Line 68: | Line 69: | ||
|529 | |529 | ||
|} | |} | ||
Judging by the difference from value at Skill 0 and Skill 15, the initial value the gold value decays from is 290. | Judging by the difference from value at Skill 0 and Skill 15, the initial value the gold value decays from is 290.<br> | ||
I've found a formula from the UESP, which does work some but the portion involving the skill is still unknown to me: | |||
<source lang="papyrus"> | |||
BaseItemCost + (0.12 * SoulGemPower) | |||
; Working example: 220 + (0.12 * 3000) = 580; This gets cut down to 529 with 100 skill. | |||
</source> | |||
Where SoulGemPower is the value of the current soul trapped in the Soul Gem. |