Difference between revisions of "User talk:Rasikko"

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454 bytes added ,  13:18, 29 November 2017
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imported>Rasikko
imported>Rasikko
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*The maximum skill level to effect an enchanted item's gold value is capped at 100.
*The maximum skill level to effect an enchanted item's gold value is capped at 100.
*The ''lower'' the skill level, the higher the enchanted item's gold value will be.
*The ''lower'' the skill level, the higher the enchanted item's gold value will be.
*The gold value boosted from tempering is not counted. The arcane enchanter uses the base value.
*Perks have no effect on the gold value.
*Perks have no effect on the gold value.
<br>
<br>
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|Modified Cost
|Modified Cost
|-
|-
|440
|220
|0
|0
|1277
|1277
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|529
|529
|}
|}
Judging by the difference from value at Skill 0 and Skill 15, the initial value the gold value decays from is 290.
Judging by the difference from value at Skill 0 and Skill 15, the initial value the gold value decays from is 290.<br>
I've found a formula from the UESP, which does work some but the portion involving the skill is still unknown to me:
<source lang="papyrus">
BaseItemCost + (0.12 * SoulGemPower)
; Working example: 220 + (0.12 * 3000) = 580; This gets cut down to 529 with 100 skill.
</source>
Where SoulGemPower is the value of the current soul trapped in the Soul Gem.
Anonymous user

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