Difference between revisions of "Bethesda Tutorial Creating an Item"

Applying the three new templates: InDepth, ProTip and WarningBox.
imported>WartyX
imported>Catwheezle
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For the purposes of modding, you'll most likely be copying an existing item and changing its values. This way you already have a 3D model set up for it, and you're starting from something that you know works, so you don't have to futz with each particular setting.  
For the purposes of modding, you'll most likely be copying an existing item and changing its values. This way you already have a 3D model set up for it, and you're starting from something that you know works, so you don't have to futz with each particular setting.  


::{|style="border-collapse: separate; border-spacing: 0; border-width: 1px; border-style: solid; border-color: #000; padding: 0"
{{Template:InDepth|Even internally, we'll often copy an existing item to get things going before the art has come down the pipeline. Many items in the game began their lives looking like buckets.}}
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|style="border-style: solid; border-width: 0"|[[Image:InDepth.jpg|48px]]
|style="border-style: solid; border-width: 0"|Even internally, we'll often copy an existing item to get things going before the art has come down the pipeline. Many items in the game began their lives looking like buckets.  
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For this amulet, we're going to make a copy of the Elder Council Amulet that is used in the Dark Brotherhood questline. In your object window, navigate to <code>Items -> Armor -> AmuletsandRings</code>.  
For this amulet, we're going to make a copy of the Elder Council Amulet that is used in the Dark Brotherhood questline. In your object window, navigate to <code>Items -> Armor -> AmuletsandRings</code>.  
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