Difference between revisions of "Bethesda Tutorial Quest Aliases/ru"

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=Changing the Name=
=Changing the Name=
{{Inuse/ru}}
One final side note: you can even change the name of a reference when it's in an alias, so that players will see different text when they roll over it. You can define a [[Message]] with whatever text you want, and select it from the Display Name pulldown at the top of the alias window.  
One final side note: you can even change the name of a reference when it's in an alias, so that players will see different text when they roll over it. You can define a [[Message]] with whatever text you want, and select it from the Display Name pulldown at the top of the alias window.  


[[File:AliasDisplayName.png]]
[[File:AliasDisplayName.png]]


By default, once you place a new display name on a reference, it will retain it ''even after your quest is over''. This is so the player doesn't come back to a cleared-out dungeon to find that all the enemies are now called different things than they were when they were killed. You can override this behavior with the "Clears Name When Removed" checkbox in the upper right.  
By default, once you place a new display name on a reference, it will retain it ''even after your quest is over''. This is so the player doesn't come back to a cleared-out dungeon to find that all the enemies are now called different things than they were when they were killed. You can override this behavior with the "Clears Name When Removed" checkbox in the upper right.


=Пакеты=
=Пакеты=
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