Difference between revisions of "Bethesda Tutorial Quest Loose Ends"
Bethesda Tutorial Quest Loose Ends (edit)
Revision as of 15:56, 14 February 2012
, 15:56, 14 February 2012Putting the sensible fix from the undone edit back in place (grammar fix)
imported>SLiesegang (A bit non-sensical, and unnecessary.) |
imported>Cipscis m (Putting the sensible fix from the undone edit back in place (grammar fix)) |
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(Of course, we could also simply never have the "Kill the thief" objective, and just tell the player to retrieve the amulet. This is probably better from a design perspective, as it doesn't encourage any particular playstyle over another.) | (Of course, we could also simply never have the "Kill the thief" objective, and just tell the player to retrieve the amulet. This is probably better from a design perspective, as it doesn't encourage any particular playstyle over another.) | ||
If player | If the player kills the thief after pickpocketing the amulet, the player will receive an additional objective; to retrieve the amulet we already have, leaving two active objectives. | ||
We can easy solve this by editing the TutorialQuest script we gave the [[Bethesda_Tutorial_Basic_Quest_Scripting | thief]]. | We can easy solve this by editing the TutorialQuest script we gave the [[Bethesda_Tutorial_Basic_Quest_Scripting | thief]]. | ||
<source lang="papyrus"> | <source lang="papyrus"> |