Difference between revisions of "Bethesda Tutorial Quest Loose Ends"

m
Putting the sensible fix from the undone edit back in place (grammar fix)
imported>SLiesegang
(A bit non-sensical, and unnecessary.)
imported>Cipscis
m (Putting the sensible fix from the undone edit back in place (grammar fix))
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(Of course, we could also simply never have the "Kill the thief" objective, and just tell the player to retrieve the amulet. This is probably better from a design perspective, as it doesn't encourage any particular playstyle over another.)
(Of course, we could also simply never have the "Kill the thief" objective, and just tell the player to retrieve the amulet. This is probably better from a design perspective, as it doesn't encourage any particular playstyle over another.)


If player kill the thief after pickpocketing the amulet, the player will receive an additional objective; to retrieve the amulet we already have, leaving two active objectives.
If the player kills the thief after pickpocketing the amulet, the player will receive an additional objective; to retrieve the amulet we already have, leaving two active objectives.
We can easy solve this by editing the TutorialQuest script we gave the [[Bethesda_Tutorial_Basic_Quest_Scripting | thief]].
We can easy solve this by editing the TutorialQuest script we gave the [[Bethesda_Tutorial_Basic_Quest_Scripting | thief]].
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