Difference between revisions of "Bethesda Tutorial Quest Loose Ends"
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Bethesda Tutorial Quest Loose Ends (edit)
Revision as of 13:20, 14 February 2012
, 13:20, 14 February 2012A bit non-sensical, and unnecessary.
imported>Jaredpunk m (→Pickpocketing: Small grammar fixes) |
imported>SLiesegang (A bit non-sensical, and unnecessary.) |
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(Of course, we could also simply never have the "Kill the thief" objective, and just tell the player to retrieve the amulet. This is probably better from a design perspective, as it doesn't encourage any particular playstyle over another.) | (Of course, we could also simply never have the "Kill the thief" objective, and just tell the player to retrieve the amulet. This is probably better from a design perspective, as it doesn't encourage any particular playstyle over another.) | ||
If | If player kill the thief after pickpocketing the amulet, the player will receive an additional objective; to retrieve the amulet we already have, leaving two active objectives. | ||
We can easy solve this by editing the TutorialQuest script we gave the [[Bethesda_Tutorial_Basic_Quest_Scripting | thief]]. | We can easy solve this by editing the TutorialQuest script we gave the [[Bethesda_Tutorial_Basic_Quest_Scripting | thief]]. | ||
<source lang="papyrus"> | <source lang="papyrus"> | ||
Line 318: | Line 318: | ||
You can also make a Goodbye topic, which will get used whenever the player leaves a conversation. | You can also make a Goodbye topic, which will get used whenever the player leaves a conversation. | ||
Note that the hellos and goodbyes, as written, will completely override the generic ones, and will be the '''only''' hellos or goodbyes that Bendu uses | Note that the hellos and goodbyes, as written, will completely override the generic ones, and will be the '''only''' hellos or goodbyes that Bendu uses. We'll show how to mix things up a bit in the advanced tutorials. | ||
=Loose Ends= | =Loose Ends= |