Difference between revisions of "Bethesda Tutorial Scenes"

13 bytes added ,  14:31, 1 January 2013
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One nice way to get this scene going would be to create a new dialogue topic to encourage Bendu to admit his true feelings.
One nice way to get this scene going would be to create a new dialogue topic to encourage Bendu to admit his true feelings.


Go back to the Dialogue Views tab in GSQ01, select the view we've got there, then add a new branch called 'GSQ01BenduAdmitFeelings'.  Open up the topic, add a response (maybe 'I've seen the way you look at her, you should admit how you feel to her.').  To get the scene to start we first need to create a property on the topic script.  The topic will already have a script attached, so in the bottom right panel, click on that script, then properties, then add a property of type 'Scene' called MSQ01BenduGilfreScene.  That should auto-fill so no need to do that.  Then in the end script fragment, add the following line:
Go back to the Dialogue Views tab in GSQ01, select the view we've got there, then add a new branch called 'GSQ01BenduAdmitFeelings'.  Open up the topic, add a response (maybe 'I've seen the way you look at her, you should admit how you feel to her.').  To get the scene to start we first need to create a property on the response info script.  The topic info will already have a script attached, so in the bottom right panel, click on that script, then properties, then add a property of type 'Scene' called MSQ01BenduGilfreScene.  That should auto-fill so no need to do that.  Then in the end script fragment, add the following line:


<code>MSQ01BenduGilfreScene.Start()</code>
<code>MSQ01BenduGilfreScene.Start()</code>
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