Difference between revisions of "Bethesda Tutorial Scenes"
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→Playing the Scene
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One nice way to get this scene going would be to create a new dialogue topic to encourage Bendu to admit his true feelings. | One nice way to get this scene going would be to create a new dialogue topic to encourage Bendu to admit his true feelings. | ||
Go back to the Dialogue Views tab in GSQ01, select the view we've got there, then add a new branch called 'GSQ01BenduAdmitFeelings'. Open up the topic, add a response (maybe 'I've seen the way you look at her, you should admit how you feel to her.'). To get the scene to start we first need to create a property on the | Go back to the Dialogue Views tab in GSQ01, select the view we've got there, then add a new branch called 'GSQ01BenduAdmitFeelings'. Open up the topic, add a response (maybe 'I've seen the way you look at her, you should admit how you feel to her.'). To get the scene to start we first need to create a property on the response info script. The topic info will already have a script attached, so in the bottom right panel, click on that script, then properties, then add a property of type 'Scene' called MSQ01BenduGilfreScene. That should auto-fill so no need to do that. Then in the end script fragment, add the following line: | ||
<code>MSQ01BenduGilfreScene.Start()</code> | <code>MSQ01BenduGilfreScene.Start()</code> |