Difference between revisions of "Class"
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→Attribute and Skill Weights: Wording
imported>RobinHood70 (→Attribute and Skill Weights: As near as I can determine) |
imported>RobinHood70 m (→Attribute and Skill Weights: Wording) |
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**#Calculate the total number of points available (10 * (level - 1)). | **#Calculate the total number of points available (10 * (level - 1)). | ||
**#Calculate the result for the attribute with the highest weight, rounded down, and subtract that from the total. | **#Calculate the result for the attribute with the highest weight, rounded down, and subtract that from the total. | ||
**#Repeat for the next-highest result, remembering to use the ratio of only the two remaining | **#Repeat for the next-highest result, remembering to use the ratio of only the two remaining attributes. Again, subtract that from the available points. | ||
**#Any remaining points go to the last attribute. | **#Any remaining points go to the last attribute. | ||
**In the event of two or all three attributes having equal weight, calculate Health first, then Magicka, then Stamina. For example, if you have 50 HMS points to distribute, with 1/6 to Health and 4/6 to Magicka and 1/6 to Stamina, you would do Magicka first, which would receive 33 points (33.33 rounded down); next you'd do Health, which would receive 8 points (half of the remaining 17 points, rounded down); finally, Stamina would receive the remaining 9 points. | **In the event of two or all three attributes having equal weight, calculate Health first, then Magicka, then Stamina. For example, if you have 50 HMS points to distribute, with 1/6 to Health and 4/6 to Magicka and 1/6 to Stamina, you would do Magicka first, which would receive 33 points (33.33 rounded down); next you'd do Health, which would receive 8 points (half of the remaining 17 points, rounded down); finally, Stamina would receive the remaining 9 points. |