Difference between revisions of "Class"

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3 bytes added ,  23:56, 27 December 2012
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imported>RobinHood70
(→‎Attribute and Skill Weights: As near as I can determine)
imported>RobinHood70
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**#Calculate the total number of points available (10 * (level - 1)).
**#Calculate the total number of points available (10 * (level - 1)).
**#Calculate the result for the attribute with the highest weight, rounded down, and subtract that from the total.
**#Calculate the result for the attribute with the highest weight, rounded down, and subtract that from the total.
**#Repeat for the next-highest result, remembering to use the ratio of only the two remaining results. Again, subtract that from the available points.
**#Repeat for the next-highest result, remembering to use the ratio of only the two remaining attributes. Again, subtract that from the available points.
**#Any remaining points go to the last attribute.
**#Any remaining points go to the last attribute.
**In the event of two or all three attributes having equal weight, calculate Health first, then Magicka, then Stamina. For example, if you have 50 HMS points to distribute, with 1/6 to Health and 4/6 to Magicka and 1/6 to Stamina, you would do Magicka first, which would receive 33 points (33.33 rounded down); next you'd do Health, which would receive 8 points (half of the remaining 17 points, rounded down); finally, Stamina would receive the remaining 9 points.
**In the event of two or all three attributes having equal weight, calculate Health first, then Magicka, then Stamina. For example, if you have 50 HMS points to distribute, with 1/6 to Health and 4/6 to Magicka and 1/6 to Stamina, you would do Magicka first, which would receive 33 points (33.33 rounded down); next you'd do Health, which would receive 8 points (half of the remaining 17 points, rounded down); finally, Stamina would receive the remaining 9 points.
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