SplineTranslateToRefNode - ObjectReference
Member of: ObjectReference Script
Makes the object translate to a node on the passed reference's 3D (matching position and rotation) at the given speed using a spline.
SyntaxEdit
Function SplineTranslateToRefNode(ObjectReference arTarget, string arNodeName, float afTangentMagnitude, float afSpeed, \
float afMaxRotationSpeed = 0.0) native
ParametersEdit
- arTarget: The target containing the node
- arNodeName: The name of the node to match
- afTangentMagnitude: Magnitude of the spline tangents
- afSpeed: Movement Speed.
- afMaxRotationSpeed: The maximum rotation speed (Default is 0 to mean "don't clamp rotation speed")
- Default: 0
Return ValueEdit
None.
ExamplesEdit
; Translate the bird ref to the rock landing node with a low spline magnitude and speed
Bird.SplineTranslateToRefNode(Rock, "landing", 1.0, 1.0)
; Translate the bird ref to the rock landing node with a low spline magnitude and speed, and low rotation speed
Bird.SplineTranslateToRefNode(Rock, "landing", 1.0, 1.0, 10)
TipsEdit
A movement speed parameter (afSpeed) of 1 is extremely slow - nearly imperceptible to the human eye. Starting at a an afSpeed of 100 and working up or down towards the desired speed is recommended.
(As with SplineTranslatetoRef:)
When using Actors the height difference between point A and B matters, even at low moving speed. Reaching point B when it's significantly lower can result in fall damage.