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- 12:14, 1 August 2024 diff hist +237 GetWithinDistance Functionality verified via reverse-engineering. current
- 00:22, 31 July 2024 diff hist +116 IsLocAliasLoaded Functionality verified via reverse-engineering. current
- 00:14, 31 July 2024 diff hist +110 GetAmountSoldStolen current
- 00:13, 31 July 2024 diff hist +378 GetAmountSoldStolen
- 00:01, 31 July 2024 diff hist +69 GetCombatTargetHasKeyword
- 00:00, 31 July 2024 diff hist +80 IsCombatTarget
- 00:00, 31 July 2024 diff hist +69 GetCombatGroupMemberCount
- 23:59, 30 July 2024 diff hist +447 GetCombatTargetHasKeyword Functionality verified via reverse-engineering.
- 23:43, 30 July 2024 diff hist +1,010 N Talk:StopCombatAlarm - Actor →Reverse engineering: new section current
- 21:50, 25 July 2024 diff hist +56 AI Packages Tab image current
- 21:50, 25 July 2024 diff hist 0 N File:ActorWindowAIPackagesTab.png current
- 21:49, 25 July 2024 diff hist +464 N Talk:AI Packages Tab →Notes on CK UI: new section current
- 21:45, 25 July 2024 diff hist +937 N Sounds Tab Created page with "300px|thumb|right Controls sound-related data for the Actor. == Fields == ; Sound Level : Silent, Normal, Loud, or Very Loud. Influence..." current
- 21:41, 25 July 2024 diff hist 0 N File:ActorWindowSoundsTab.png current
- 14:47, 25 July 2024 diff hist +173 Relationships Tab image current
- 14:46, 25 July 2024 diff hist 0 File:ActorWindowRelationshipsTab.png DavidJCobb uploaded a new version of File:ActorWindowRelationshipsTab.png current
- 14:45, 25 July 2024 diff hist +78 N File:ActorWindowRelationshipsTab.png The "Relationships" tab of the Actor window.
- 00:45, 24 July 2024 diff hist +557 Race →General Data Tab: tilts
- 16:20, 23 July 2024 diff hist +162 Unit
- 16:14, 23 July 2024 diff hist +72 Unit Figured out the simplest way to describe Skyrim's unit system. Moved conversion formulae to the top. Added info on Havok units. Removed the incorrect image: it may be a classic, but it's also completely wrong past the 128-unit mark.
- 16:06, 23 July 2024 diff hist +135 Talk:Unit →Unit research current
- 15:51, 23 July 2024 diff hist +2,070 Talk:Unit →Unit research: new section
- 15:23, 23 July 2024 diff hist +53 m Talk:Unit
- 22:21, 20 July 2024 diff hist +313 Talk:Class →Recharge: new section current
- 14:38, 19 July 2024 diff hist +97 LeveledItem →Special Loot formula current
- 22:37, 17 July 2024 diff hist +1 LeveledItem →Special Loot formula
- 22:36, 17 July 2024 diff hist +67 LeveledItem →Special Loot formula
- 22:09, 15 July 2024 diff hist +2,141 LeveledItem Special Loot formula, as well as some specifics on what level a leveled list is tested against.
- 21:54, 15 July 2024 diff hist +408 Talk:LeveledItem →Special Loot formula current
- 21:21, 15 July 2024 diff hist +728 Talk:LeveledItem →Special Loot formula
- 21:01, 15 July 2024 diff hist +774 Talk:LeveledItem →Special Loot formula
- 20:48, 15 July 2024 diff hist +710 Talk:LeveledItem →Special Loot formula
- 20:19, 15 July 2024 diff hist +249 Talk:LeveledItem →Special Loot formula
- 21:58, 4 July 2024 diff hist +190 Talk:Static →LOD meshes: Auto-populate current
- 21:53, 4 July 2024 diff hist +3,839 N Talk:Static →LOD meshes: Auto-populate: new section
- 16:57, 2 July 2024 diff hist +292 Talk:LeveledItem →Special Loot formula: RE suggests the flag is unused?
- 22:02, 30 June 2024 diff hist +1,247 Talk:Door →Random teleports current
- 21:53, 30 June 2024 diff hist +3,241 Talk:Door →Random teleports
- 20:22, 30 June 2024 diff hist +12 m Talk:Door →Random teleports
- 20:22, 30 June 2024 diff hist +756 Talk:Door →Random teleports: new section
- 18:36, 12 May 2024 diff hist +295 IsBribedbyPlayer current
- 18:35, 12 May 2024 diff hist +320 IsIntimidatedbyPlayer current
- 18:20, 12 May 2024 diff hist +3 m IsBribedbyPlayer
- 18:20, 12 May 2024 diff hist +3 m IsIntimidatedbyPlayer
- 18:20, 12 May 2024 diff hist +36 m IsIntimidatedbyPlayer
- 18:20, 12 May 2024 diff hist +314 IsBribedbyPlayer
- 18:19, 12 May 2024 diff hist +288 IsIntimidatedbyPlayer Functionality verified via reverse-engineering.
- 18:09, 12 May 2024 diff hist +361 IsInFriendStatewithPlayer Functionality verified via reverse-engineering. current
- 18:04, 12 May 2024 diff hist 0 Condition Functions GetItemHealthPercent is usable for checking whether an item has been improved via smithing and tempering current
- 18:03, 12 May 2024 diff hist +791 GetItemHealthPercent Functionality verified via reverse-engineering. current