NetImmerse Script
Revision as of 04:05, 30 April 2015 by imported>Arocide (→Global SKSE Member Functions: Should now contain all SKSE functions up to 1.7.2)
Source: SKSE
Extends: None
Flags: Hidden
Script for the manipulation of NiNodes.
Definition
ScriptName NetImmerse Hidden
Global SKSE Member Functions
- Bool HasNode(ObjectRefrence ref, String node, Bool firstPerson)
- Returns whether the object has the particular node.
- Float GetNodeWorldPositionX(ObjectReference ref, String node, Bool firstPerson)
- Returns the World X position of a node.
- Float GetNodeWorldPositionY(ObjectReference ref, String node, Bool firstPerson)
- Returns the World Y position of a node.
- Float GetNodeWorldPositionZ(ObjectReference ref, String node, Bool firstPerson)
- Returns the World Z position of a node.
- Float GetRelativeNodePositionX(ObjectReference ref, String nodeA, String nodeB, Bool firstPerson)
- Returns the Relative X position of nodeB to nodeA.
- Float GetRelativeNodePositionY(ObjectReference ref, String nodeA, String nodeB, Bool firstPerson)
- Returns the Relative Y position of nodeB to nodeA.
- Float GetRelativeNodePositionZ(ObjectReference ref, String nodeA, String nodeB, Bool firstPerson)
- Returns the Relative Z position of nodeB to nodeA.
- Float GetNodeLocalPositionX(ObjectReference ref, String node, Bool firstPerson)
- Returns the Local X position of a node.
- Float GetNodeLocalPositionY(ObjectReference ref, String node, Bool firstPerson)
- Returns the Local Y position of a node
- Float GetNodeLocalPositionZ(ObjectReference ref, String node, Bool firstPerson)
- Returns the Local Z position of a node
- SetNodeLocalPositionX(ObjectReference ref, String node, Float x, Bool firstPerson)
- Sets the Local X position of the specified node on the specified Reference to the specified value.
- SetNodeLocalPositionY(ObjectReference ref, String node, Float y, Bool firstPerson)
- Sets the Local Y position of the specified node on the specified Reference to the specified value.
- SetNodeLocalPositionZ(ObjectReference ref, String node, Float z, Bool firstPerson)
- Sets the Local Z position of the specified node on the specified Reference to the specified value.
- Float GetNodeScale(ObjectReference ref, String node, Bool firstPerson)
- Returns the scale of the specified Node on the specified Object.
- SetNodeScale(ObjectReference ref, String node, Bool firstPerson)
- Sets the scale of the specified Node on the specified Object
- SetNodeTextureSet(ObjectReference ref, String node, TextureSet tSet, Bool firstPerson)
- Sets a NiTriShape's textures by name of the Nif node.
- Bool GetNodeWorldPosition(ObjectReference ref, String node, float[] in, Bool firstPerson)
- Fills the passed in array with the World Position of the specified node on the specified Reference.
- Bool GetRelativeNodePosition(ObjectReference ref, String nodeA, String nodeA, float[] in, Bool firstPerson)
- Fills the passed in array with the Relative Position of nodeB to nodeA.
- Bool GetNodeLocalPosition(ObjectReference ref, String node, float[] in, Bool firstPerson)
- Fills the passed in array with the Local Position of a node.
- Bool SetNodeLocalPosition(ObjectReference ref, String node, float[] in, Bool firstPerson)
- Sets the Local Position of a node using the passed in array.
- Bool GetNodeWorldRotationEuler(ObjectReference ref, String node, float[] in, Bool firstPerson)
- Fills the passed in array with the World Rotation (in Euler Format) of a node.
- Bool GetNodeLocalRotationEuler(ObjectReference ref, String node, float[] in, Bool firstPerson)
- Fills the passed in array with the Local Rotation (in Euler Format) of a node.
- Bool SetNodeLocalRotationEuler(ObjectReference ref, String node, float[] in, Bool firstPerson)
- Sets the Local Rotation (in Euler Format) of a node using the passed in array.
- Bool GetNodeWorldRotationMatrix(ObjectReference ref, String node, float[] in, Bool firstPerson)
- Fills the passed in array with the World Rotation (in Rotation Matrix Format) of a node.
- Bool GetNodeLocalRotationMatrix(ObjectReference ref, String node, float[] in, Bool firstPerson)
- Fills the passed in array with the World Rotation (in Rotation Matrix Format) of a node.
- Bool SetNodeLocalRotationMatrix(ObjectReference ref, String node, float[] in, Bool firstPerson)
- Sets the Local Rotation (in Rotation Matrix Format) of a node using the passed in array.
- SetNodePositionX(ObjectReference ref, String node, Bool firstPerson) {DEPRECIATED}
- Sets the X position of the specified Node on the specified Object.(Depreciated use SetNodeLocalPositionX)
- SetNodePositionY(ObjectReference ref, String node, Bool firstPerson) {DEPRECIATED}
- Sets the Y position of the specified Node on the specified Object.(Depreciated use SetNodeLocalPositionY)
- SetNodePositionZ(ObjectReference ref, String node, Bool firstPerson) {DEPRECIATED}
- Sets the Z position of the specified Node on the specified Object. (Depreciated use SetNodeLocalPositionZ)
- Float GetNodePositionX(ObjectReference ref, String node, Bool firstPerson) {DEPRECIATED}
- Returns the X position of the specified Node on the specified Object.
- Float GetNodePositionY(ObjectReference ref, String node, Bool firstPerson) {DEPRECIATED}
- Returns the Y position of the specified Node on the specified Object.
- Float GetNodePositionZ(ObjectReference ref, String node, Bool firstPerson) {DEPRECIATED}
- Returns the Z position of the specified Node on the specified Object.